Your full round. Every shot tracked. Every score posted. Play it straight… or bring a game along for the walk.
Play The Links →
The Swing Shop
Where better golf happens
Pick a game or two. Stay in it. Build your game.
Enter the Shop →
Play Round Setup
Set your options before teeing off
Tracking
📈
Full Tracking
Every shot — club, landing, lie, penalty
📋
Score Only
Just score & putts per hole
Add a Game? (optional)
Tap a game to open it. Save to activate. Tap an active game to cancel it. Max 2 active games.
🔄
Seligment-3
✓
Set over-par goals in 3-hole segments. Reframe shots, stay in play, close each window strong.
🔥
Grit 'n Flow
✓
Recovery & Momentum. Earn Grit points for tough saves and Flow points for steady holes. Build streaks, earn bonuses.
⛳
BeDaBall
✓
The Scoring Zone Game. Earn points for precise wedge approaches, up & downs, sandies, and clutch putts. Birdies begin in the scoring zone.
🎲
Strategery
✓
Course management scoring. Points for smart decisions, keeping the ball in play, and proper positioning. Rewards disciplined strategy over scoring.
⏳
Closing Time
✓
Back-six pressure game. Set a point goal for holes 13–18. Eagle −2, Birdie −1, Par 0, Bogey +1, Double+ +2. Stay at or under your goal down the stretch.
🎣
Fish
✓
Coming soon. Select to track your round — scoring logic in a future update.
Coming Soon
Selected
Training Ground
Choose up to 2 games
Tap a game to open it. Save to activate. Tap an active game to cancel it. Max 2 active games.
🔄
Seligment-3
✓
Set over-par goals in 3-hole segments. Reframe shots, stay in play, close each window strong.
🔥
Grit 'n Flow
✓
Recovery & Momentum. Earn Grit points for tough saves and Flow points for steady holes. Build streaks, earn bonuses.
⛳
BeDaBall
✓
The Scoring Zone Game. Earn points for precise wedge approaches, up & downs, sandies, and clutch putts. Birdies begin in the scoring zone.
🎲
Strategery
✓
Course management scoring. Points for smart decisions, keeping the ball in play, and proper positioning. Rewards disciplined strategy over scoring.
⏳
Closing Time
✓
Back-six pressure game. Set a point goal for holes 13–18. Eagle −2, Birdie −1, Par 0, Bogey +1, Double+ +2. Stay at or under your goal down the stretch.
🎣
Fish
✓
Coming soon. Select to track your round — scoring logic in a future update.
Coming Soon
Selected
Hole Map
Score
0
Hole 1✓
4par
380yds
hcp7
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0:00—0
—00 shots
Edit Hole
Select hole to edit
0
Clear this hole? Score, putts and all shots will be removed.
Putts for Hole —
0
🏌 Log Shot
Club
Landing
OB Resolution
LB Resolution
Penalty / Relief
Hazard type
Where is your dropped ball?
Lie
Rough — ball situation
Pace-of-Play Option
This option is not the official USGA/R&A rule. It simulates stroke-and-distance (P2) without returning to the previous spot.
⛂ Putts
0
Scorecard
Round in progress
Gross
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vs Par
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Putts
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Clubhouse
Your hub
?
Your Name
Index not set
Club Canardly
🏸 Shot Guide
F · Fp · G · Gp · X · Hz — what counts as in play
›
📈 My Game
Recent rounds, review scorecards & trends
›
🎱 My Bag
Club selection, brand & version · 14 club limit
›
🏈 Canardly Community
Golf buddies, team games & shared rounds · Module 2
›
🎵 Tunes
Launch your music app on the course
›
🎧 Education
Positive psychology, podcasts & mental game
›
👤 My Profile
Name, handicap index, home course, account
›
Pro Shop
🛒 Canardly Merch
Apparel, accessories & gear
›
🏷 Partner Offers
Exclusive discounts for Canardly golfers
›
Shot Guide
What counts as in play
The Core Rule
In Play = you confidently expect a normal shot outcome. "Possible" does not equal in play. If you're managing or surviving — it's X.
Designations
FFairway
Ball is in the fairway. Normal shot expected.
FpFairway In Play
Use only if all are true: light rough / first cut, clear line to target, normal swing possible, you confidently expect a normal outcome. Any doubt? → X
GGreen
Ball is on the green. Normal putt expected.
GpGreen In Play
Use only if: fringe / apron / fairway just off green, routine chip or putt available, you confidently expect a standard up-and-down. Bunker, deep rough, short-sided, buried → X
XRecovery / Trouble
Use whenever you do NOT confidently expect a normal outcome: medium or deep rough, trees, blocked angle, punch-out, any bunker, awkward or buried lies, any situation requiring above-normal execution. All bunkers = X. No exceptions.
Hz¹ Hz²Hazard / Penalty
Hz¹ (P1) — 1-stroke penalty. Red or yellow stake lateral/line relief. Hz² (P2) — 2-stroke equivalent. OB, lost ball, stroke & distance, local rule drop.
The Decision
Would you confidently expect a normal outcome? Yes → Fp or GpNo → X
Quick Examples
FpFirst cut, clean lie, clear lineGpFringe, simple chip to flat pinXMedium or deep roughXAny bunker (fairway or greenside)XTrees / punch-out requiredXShort-sided, buried, or awkward lieXFlyer concern / distance uncertainty
OB & Lost Ball Note
Both OB and Lost Ball use P2-equivalent scoring regardless of which option you choose.
The pace-of-play shortcut (Local Rule drop) is not the official USGA/R&A rule. It simulates stroke-and-distance without returning to the previous spot. Scoring stays P2.
Rules of Golf
Quick reference & relief procedures
🔴 Red Stake — Water Hazard
+1 penalty stroke. Choose any:
1. Play it as it lies (no penalty)
2. Line relief — drop on the flag-to-crossing line, back as far as you want, within 1 club-length either side
3. 2 club-lengths from crossing point, no closer to hole
4. Opposite side, equidistant, within 2 club-lengths
5. Stroke & distance — replay from previous spot (+1)
🟡 Yellow Stake — Water Hazard
+1 penalty stroke. Choose any:
1. Play it as it lies (no penalty)
2. Line relief — drop on the flag-to-crossing line, back as far as you want, within 1 club-length either side (+1)
3. Stroke & distance — replay from previous spot (+1)
⬜ Out of Bounds / Lost Ball
Standard: Stroke & distance — replay from previous spot (+1) Local Rule (if in effect): Drop within 2 club-lengths of fairway edge nearest the crossing point, no closer to hole (+2)
⛳ Unplayable Lie
+1 penalty. Choose any:
1. Stroke & distance — replay from previous spot
2. Back-on-the-line relief — drop on the flag-to-ball line, any distance back
3. Lateral relief — 2 club-lengths from ball position, no closer to hole Note: In a bunker, options 2 & 3 require staying in the bunker, or take +2 to drop outside.
🏌️ Dropping Rules
• Drop from knee height
• Ball must land in the relief area and stay there
• If ball rolls outside the area, re-drop (max 2 tries; then place)
• Ball cannot be cleaned unless taking relief (exception: on the green)
🟢 Putting Green
• Mark & lift your ball to clean — always
• Repair spike marks, pitch marks, and scrapes
• Remove loose impediments (leaves, stones)
• Flag in or out — your choice (no penalty either way)
• Ball overhanging hole: 10-second wait, then it's a miss
• Wrong green: take free relief (no penalty) — drop off the green, no closer to hole
📋 Penalty Summary
+1Hazard drop (red or yellow stake)+1Stroke & distance (hazard or unplayable)+1Unplayable lie drop+2OB local rule drop+2Bunker unplayable — drop outside bunker+2Playing from wrong place (general)+2Touching sand in bunker before stroke
Free Relief Situations
No penalty for these:
• Casual water (temporary standing water)
• Ground under repair (GUR — marked with white lines)
• Immovable obstructions (cart paths, sprinkler heads, fences)
• Embedded ball in general area (when local rule is in effect)
• Wrong green
Relief procedure: Find the nearest point of complete relief, measure 1 club-length (not nearer the hole), drop in that area.
Bunker Rules
• Cannot ground club in sand before the stroke (+2 penalty)
• Cannot touch sand on backswing (+2)
• Can remove loose impediments (stones, leaves)
• Can smooth footprints after play (not before)
• Unplayable options: +1 drop in bunker on line/lateral, or +2 drop outside bunker on the line
Ball Identification & Search
• 3-minute search time
• Must identify your ball before playing it
• Can lift to identify (mark first, replace exactly)
• Playing wrong ball: +2 penalty, must correct before teeing next hole
Loose Impediments & Movable Obstructions
Loose impediments (natural objects not attached): leaves, twigs, stones, animal waste — remove freely anywhere except when both ball and impediment are in a bunker or penalty area.
Movable obstructions (artificial objects): tee markers, rakes, bottles — remove freely. If ball moves when removing, replace without penalty.
Tee Box
• Ball must be inside the tee markers (can stand outside)
• No penalty for ball falling off tee before swinging
• Playing from outside tee box: +2, must replay from inside
• Tee markers are immovable on the first shot of each hole
My Game
Rounds & trends
Round Review
Scorecard
Gross
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vs Par
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Putts
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Community
Your groups · your game · your rules
🏈
Canardly Community
Golfer-run. No club involvement. No admin fees. Your group, your game, any course, anywhere.
👥 Your Groups
Named groups · 2–12 players
Create or join groups like Sultans of Swing. Be a member of multiple groups simultaneously. Each group maintains its own history, season standings, grudge records, and money totals.
📌 Live Leaderboards
Scrolling banners · updated live
During a round, your group sees live scrolling banners showing:
●Stroke leaderboard — live vs par for every player
●Skins — who holds each hole, carryovers live
●Nassau — front / back / overall, who's up
●Side games — greenies, sandies, birdies, longest drive
●Gritty leaderboard — who's bouncing back under pressure
No club. No Golf Genius admin. Just your group running your game.
🎮 Game Library
10s of formats · 2–12 players
Standard
Stroke · Stableford · Match Play · Skins · Nassau · Wolf · Scramble · Best Ball
Canardly Originals
Seligment-3 Team
Group Gritty %
Recovery Challenge
Cross-Course Showdown
Side bets: greenies, sandies, birdies, longest drive — auto-calculated from shot data.
🌎 Cross-Course Showdown
Play different courses. Compete on the same leaderboard.
Half your group plays Dominion Valley. Half plays a course in another city. Same Saturday morning game — normalized against par, live leaderboard, side bets settle automatically. Nobody has built this.
Real World Example
Four Sultans of Swing fly to Myrtle Beach and play Course X Sunday morning. The other four Sultans play their regular Dominion Valley game back home. Same tee times, same game format, one shared leaderboard — both foursomes competing as a single Sultans showdown. Geography doesn't break the group.
Extends to vacations, corporate groups across locations, and international cross-course tournaments.
All Community features arrive in Module 2. The foundation is being built now.
Canardly Merch
Gear up
🛒
Canardly Merch
Apparel, hats, and accessories for the positive psychology golfer. Coming soon.
Be the first to know when the Canardly store opens.
Partner Offers
Exclusive discounts for Canardly golfers
🏷
Partner Offers
Equipment, green fees, training aids, and more — curated for Canardly golfers.
Partner integrations launching with Canardly+.
Interested in partnering? Contact us.
Education
Positive psychology & mental game
🎧
Mental Game Library
Positive psychology applied to golf. PERMA principles, Seligment-3 deep dives, and the mental side of the game.
Coming Soon
🎙 Podcast
Positive Psychology in Motion · Episodes on PERMA & golf
›
📖 Articles
The X decision, Grit & Flow, Take Your Medicine
›
🎬 Video
On-course examples, decision walkthroughs
›
🧠 PERMA Framework
How Seligman's model applies to your round
›
🎵 Tunes
Launch your music app on the course
Add an App
Tap an app to add it to your launchers above
My Profile
Golfer information & account
?
Your Name
Index not set
Golfer Details
Used for course handicap calculations in a future update
Course selection from your saved courses coming in a future update
A second home course pinned to the top of your course list
Account
Free
Canardly+
Coach
Free — full scorecard, shot logging, and round summary. Up to 5 saved rounds.
My Bag
Select up to 14 clubs
Toggle clubs in your bag (max 14). In-game buttons show the name (Driver, H2, 5i, etc.). Tap › to edit brand, version, or hybrid number.
Edit Club
Brand · Version
Dropdown selection coming in a future update
🔒 Grip and shaft options coming in a future update
Round Summary
Gross
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vs Par
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Putts
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Scoring
Grit & Recovery
Course Management
Strategery · Course Management
BeDaBall · Scoring Zone
Grit 'n Flow
Seligment-3 · Segments
Closing Time · Holes 13–18
Decision Breakdown
🏉 Focus Metrics
Swagger Score
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out of 25
Ball In Play
Track the ball you’re playing today
Last Ball Used
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—
⚽
No ball on record
Select a ball to start tracking performance
Ball Model
Condition
Mental Game Check-In
Rate your round · Build your Swagger Score
🧠
How was your mental game?
5 questions · 1–5 stars each · Swagger Score out of 25
Swagger Score
0
out of 25
Rate each category above
0
Choose Round
Select how you want to play today
Starting Hole
Play wraps around — e.g. start hole 14: 14→18 then 1→13
Start on hole —
❌
Cancel Game?
This will remove the game and its goal from your round.